Australia Retracts Ban on Silent Hill f, Awaits Reclassification
The Australian Classification Board (ACB) has lifted its initial ban on Konami's upcoming horror game, Silent Hill f. The game was previously assigned a "Refused Classification" status, effectively prohibiting its sale in Australia. The ACB has now removed this classification, indicating that the game is under review for a new rating.

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Konami's forthcoming horror title, Silent Hill f, recently faced a "Refused Classification" (RC) rating from the Australian Classification Board (ACB), effectively banning its sale and distribution within the country. The RC rating is typically assigned to media content that exceeds the guidelines permissible for an R18+ rating, often due to extreme violence, drug use, or other high-impact themes.
However, in a recent development, the ACB has retracted the RC rating for Silent Hill f. This retraction suggests that the game is currently undergoing a reassessment for classification. As of now, Silent Hill f has not been assigned a new rating, and its status remains under review.
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The initial ban raised concerns among Australian gamers and industry observers, as it echoed past instances where games faced similar restrictions. For example, Silent Hill: Homecoming was previously banned in Australia due to high-impact violence but was later released in a modified form to comply with the classification standards.
Silent Hill f is an anticipated entry in the renowned horror franchise, set in 1960s Japan. The game promises to deliver a deeply atmospheric experience, blending psychological horror with traditional Japanese folklore. The temporary ban had sparked discussions about the balance between creative expression in video games and the regulatory frameworks that govern content classification.
The ACB's decision to retract the initial ban indicates a willingness to re-evaluate the game's content within the context of Australia's classification guidelines. Gamers and stakeholders are now awaiting the outcome of this reassessment to determine the game's availability in the Australian market.
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